Nvidia Wants to Use AI to Enhance Games, Improve Ray Tracing

Nvidia Ray Tracing

Nvidia’s show at SIGGRAPH this year centers around AI and how AI processing can benefit gamers and gaming as well as professional users.

The post Nvidia Wants to Use AI to Enhance Games, Improve Ray Tracing appeared first on ExtremeTech.

The original article can be found here: https://www.extremetech.com/gaming/253420-nvidia-wants-use-ai-enhance-games-improve-ray-tracing?source=Computing

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Qualcomm’s next-gen GPU will focus on VR gaming, superior camera performance

Qualcomm talked up its next-generation graphics chip at SIGGRAPH this week. The Adreno 530 is the first chip to be designed for the Vulkan API, and it includes a number of camera and ISP improvements.

The original article can be found here: http://www.extremetech.com/computing/212114-qualcomms-next-gen-gpu-will-focus-on-vr-gaming-superior-camera-performance

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DirectX 12 reduces power consumption by 50%, boosts fps by 60% in new tech demo

DirectX 12 logo
At its Siggraph 2014 booth, Intel is showing off one of the first public demos of DirectX 12 and Direct3D 12 — and the improvement over older graphics APIs, such as DirectX 11, is really quite startling. The exact same demo under DirectX 12 consumed 50% less power than the DirectX 11 version. In a similar demo, the higher efficiency and lower overheads of DX12 allowed for a 60% increase in frame rate over DX11 while consuming the same amount of power. After an awful lot of talk about the benefits of Mantle, DirectX 12, and OpenGL NG, it’s very exciting to see an example of the actual real-world gains of these new graphics APIs.

The original article can be found here: http://www.extremetech.com/gaming/187970-directx-12-reduces-power-consumption-by-50-boosts-fps-by-60-in-new-tech-demo

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OpenGL 4.5 released, next-gen OpenGL unveiled: Cross-platform Mantle killer, DX12 competitor

At Siggraph 2014, the Khronos Group has announced both OpenGL 4.5 and, more excitingly, the Next Generation OpenGL Initiative. OpenGL 4.5, except for some new Direct3D 11 emulation features for easier porting, is your fairly standard annual OpenGL update. Next Generation OpenGL (OpenGL NG), however, is a complete rebuild of the OpenGL API. The idea, much like AMD’s Mantle and DirectX 12, is to build an entirely new version of OpenGL that removes a lot of the abstraction, significantly reducing the overhead and inefficiencies when working at a low level with the bare metal GPU hardware.

The original article can be found here: http://www.extremetech.com/gaming/187796-opengl-4-5-released-next-gen-opengl-unveiled-cross-platform-mantle-killer-dx12-competitor

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Siggraph 2014: Where the world’s top computer graphics experts share their latest research on realistic melting bunnies

Disney's melting bunny, computer graphics, phase-change materials
Siggraph 2014, probably the world’s most prestigious computer graphics (CG) convention, is almost upon us — and once again, it’s time to feast our eyes on the various next-gen CG technologies and techniques that are coming down the pipe. As always, Disney Research will be one of the most active participants, presenting a bunch of papers detailing myriad innovative ways of tearing, animating, and melting cute animals, but Microsoft Research and most of the world’s top universities will also be present to demonstrate their latest CG findings.

The original article can be found here: http://www.extremetech.com/gaming/182471-siggraph-2014-where-the-worlds-top-computer-graphics-experts-share-their-latest-research-on-realistic-melting-bunnies

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