New DirectX 11 vs. DirectX 12 comparison shows uneven results, limited improvements

Deus Ex Mankind Divided

DirectX 11 and DirectX 12 have gone head to head in a multi-game matchup, but the results may not be quite what you’d expect.

The post New DirectX 11 vs. DirectX 12 comparison shows uneven results, limited improvements appeared first on ExtremeTech.

The original article can be found here: https://www.extremetech.com/gaming/246377-new-directx-11-vs-directx-12-comparison-shows-uneven-results-limited-improvements?source=Computing

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AMD clobbers Nvidia in updated Ashes of the Singularity DirectX 12 benchmark

Ashes-Feature
An updated version of Ashes of the Singularity’s DirectX 12 benchmark, and the results don’t favor Nvidia in that API. Are we seeing the start of a new performance trend, or is this an early outlier?

The original article can be found here: http://www.extremetech.com/gaming/223567-amd-clobbers-nvidia-in-updated-ashes-of-the-singularity-directx-12-benchmark

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ExtremeTech explains: What is DirectX 12?

Fable2
It’s been over 18 months since we first visited the topic of DirectX 12 and what features and benefits it would bring to modern gaming. Much has happened since.

The original article can be found here: http://www.extremetech.com/gaming/178904-directx-12-detailed-backwards-compatible-with-all-recent-nvidia-gpus-will-deliver-mantle-like-capabilities

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DirectX 12, LiquidVR may breathe fresh life into AMD GPUs thanks to asynchronous shading

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With DirectX 12 and Vulkan both coming to games and Windows in the near future, AMD is arguing that features it baked into GCN as far back 2012 will finally prove useful now — thanks to DirectX 12’s ability to juggle multiple threads.

The original article can be found here: http://www.extremetech.com/gaming/202407-directx-12-liquidvr-may-breathe-fresh-life-into-amd-gpus-thanks-to-asynchronous-compute

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DirectX 12 reduces power consumption by 50%, boosts fps by 60% in new tech demo

DirectX 12 logo
At its Siggraph 2014 booth, Intel is showing off one of the first public demos of DirectX 12 and Direct3D 12 — and the improvement over older graphics APIs, such as DirectX 11, is really quite startling. The exact same demo under DirectX 12 consumed 50% less power than the DirectX 11 version. In a similar demo, the higher efficiency and lower overheads of DX12 allowed for a 60% increase in frame rate over DX11 while consuming the same amount of power. After an awful lot of talk about the benefits of Mantle, DirectX 12, and OpenGL NG, it’s very exciting to see an example of the actual real-world gains of these new graphics APIs.

The original article can be found here: http://www.extremetech.com/gaming/187970-directx-12-reduces-power-consumption-by-50-boosts-fps-by-60-in-new-tech-demo

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Xbox One chief warns gamers not to expect dramatic improvements from DirectX 12

DirextX 12 Forza
Xbox head Phil Spencer has stated that the company’s console will use DirectX 12 for better experiences, not faster gaming. Is the company tacitly admitting it can’t keep up with Sony? Not necessarily.

The original article can be found here: http://www.extremetech.com/gaming/184768-head-of-xbox-warns-gamers-not-to-expect-dramatic-improvements-from-dx12

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