Intel adds official support for Vulkan, but only for certain GPUs

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Intel has updated its graphics drivers with Vulkan support, bringing that API up to parity with DX12.

The post Intel adds official support for Vulkan, but only for certain GPUs appeared first on ExtremeTech.

The original article can be found here: https://www.extremetech.com/gaming/244455-intel-adds-official-support-vulkan-certain-gpus?source=Computing

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Vulkan API reaches 1.0, claims broad API support, cross-OS compatibility

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Vulkan 1.0 is finally out, with Khronos’ first ever “hard release.” The new API will be supported by most of the industry, including Qualcomm, Imagination Technologies, Intel, AMD, and Nvidia. The most noteworthy holdout? Apple.

The original article can be found here: http://www.extremetech.com/gaming/223108-vulkan-api-reaches-1-0-claims-broad-api-support-cross-os-compatibility

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DirectX 12, LiquidVR may breathe fresh life into AMD GPUs thanks to asynchronous shading

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With DirectX 12 and Vulkan both coming to games and Windows in the near future, AMD is arguing that features it baked into GCN as far back 2012 will finally prove useful now — thanks to DirectX 12’s ability to juggle multiple threads.

The original article can be found here: http://www.extremetech.com/gaming/202407-directx-12-liquidvr-may-breathe-fresh-life-into-amd-gpus-thanks-to-asynchronous-compute

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Next-generation Vulkan API could be Valve’s killer advantage in battling Microsoft

Vulcan-Valve
Valve is putting a hefty push behind the new Vulkan API, but the stakes are higher than they’ve been in past years. This time, the premiere PC game distribution platform is gearing up to take on Microsoft and its Windows Store.

The original article can be found here: http://www.extremetech.com/gaming/200836-next-generation-vulkan-api-could-be-valves-killer-advantage-in-battling-microsoft

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Not dead yet: AMD’s Mantle powers new Vulkan API, VR efforts

AMD Radeon logo
AMD’s Mantle has been loudly proclaimed as dead following the launch of the Vulkan API yesterday, but that’s not an accurate reading of the situation. Much of Mantle lives on in Vulkan.

The original article can be found here: http://www.extremetech.com/extreme/200286-not-dead-yet-amds-mantle-powers-new-vulkan-api-vr-efforts

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Khronos targets DirectX 12 with next-generation Vulkan API

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The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way.

The original article can be found here: http://www.extremetech.com/gaming/200265-khronos-targets-directx-12-with-next-generation-vulkan-api

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